![]() Acoustics runtime volumes – update design parameters within a volume.Probe spacing – change probe spacing within a volume. ![]() Material remap – swap material names for all meshes within a volume.Material override – set acoustic material for all meshes within a volume.Dynamic openings – handle changes in geometry at runtime.Looking first at Unreal Engine by Epic Games, Microsoft is adding the following: With the release of version 2.0, Microsoft is adding new tools for Acoustics’ integrations with the Unity and Unreal game engines. Project Acoustics “models wave effects like occlusion, obstruction, portaling and reverberation effects in complex scenes without requiring manual zone markup or CPU intensive raytracing.” Several features focused on Unreal Engine and Unity engine are shipping with this release.Īnnounced in 2019, Project Acoustics is a solution that is similar to static lighting meshes that are integrated, allowing shadows and light sources to be calculated beforehand. With the launch of Project Acoustics version 2.0, Microsoft is bringing several improvements to the platform. ![]() Microsoft is rolling out a new version of Project Acoustics, its wave simulation engine.
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